♦ Guidelines / General Guidelines / Colour Patterns
COLOUR GROUPS
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colour groups of verdimar, what are them how it works n stuff
colour groups of verdimar, what are them how it works n stuff
NATURAL
Natural colours are called natural for being similar to what is common on earth. An alternative name to them is "earthy" colours.
Naturals are more common in BLOOD creatures.
They are shades of yellow, orange and certain dull blues.
The colours are never extremely bright. They are separated in Natural A and Natural B, natural B containing a single shade of very bright blue.
Grayscale is allowed, but extreme black and extreme white is reccomended to be avoided.
Natural A
Naturals are more common in BLOOD creatures.
They are shades of yellow, orange and certain dull blues.
The colours are never extremely bright. They are separated in Natural A and Natural B, natural B containing a single shade of very bright blue.
Grayscale is allowed, but extreme black and extreme white is reccomended to be avoided.
Natural A
Understand the colour combos below as the limits of a gradient. This means that everything between ginger and blond are allowed, everything between steel and anil are allowed, and everything darker or lighter - never more saturated (towards the top right corner of your colour wheel) are allowed.
GINGER | BLOND
Brightest, reddest possible orange | Brightest yellow |
STEEL | ANIL
Warmest, brightest blue | Coldest, brightest blue. |
♦ When making ginger lighter than the top left quadrant of your colour wheel, you must make it yellower to avoid a pinkish, peachy shade.
♦ When making blond darker than the bottom right quadrant, you must make it redder, to avoid an olive green look.
♦ Simple guide for warm colour picking here.
♦ Steel and anil often appear to be gray,white or black near the other colours. The character either has an entirely blue palette or the grayest looking blue in their warm colours.
Sample colours possibilities for the warm and blue hues:
♦ When making blond darker than the bottom right quadrant, you must make it redder, to avoid an olive green look.
♦ Simple guide for warm colour picking here.
♦ Steel and anil often appear to be gray,white or black near the other colours. The character either has an entirely blue palette or the grayest looking blue in their warm colours.
Sample colours possibilities for the warm and blue hues:
Natural B
Natural B is a rare mutation of the Natural A colour gene, and as such, it follows all principles of Natural A, with two exceptions:
♦ The warm colours can come to almost full saturation
♦ Cobalt blue is present - never in a different hue of the one presented below:
Natural B is a rare mutation of the Natural A colour gene, and as such, it follows all principles of Natural A, with two exceptions:
♦ The warm colours can come to almost full saturation
♦ Cobalt blue is present - never in a different hue of the one presented below:
Tip: You can not breed two Natural B blues for the chance of a cobalt offspring, cobalt may only be obtained when it is cobalt x cobalt mating, however, when you breed a cobalt with a Natural A, the offspring will be Natural B, allowing the possibility of brighter colours.
BRIGHT
Bright colours are hues that can reach full saturation.
Common in STEAM creatures.
Though sometimes it can be dull, it has no grayscale nor colours close to black/white.
Common in STEAM creatures.
Though sometimes it can be dull, it has no grayscale nor colours close to black/white.
COLD
common in water, lower half of chromatic circle
WARM
common in light, upper half of chromatic circle